Darklight's Summoning Hook
(Conjuration)

Range:  60 yards
Components:  V, S, M
Duration:  Special
Casting Time:  5
Area of Effect:  One creature
Saving Throw:  Negates

This spell is based on the concept that summoning spells reach across planes to grab likely creatures: it simply targets a creature with an energy that makes that creature lots more likely to be summoned for a short time. The spell's energy only works for 4 rounds, and each round of the spell, the creature targeted has a 3% chance (per level of the caster) to be yanked away by a summoning spell from somewhere else. Typically, summoning spells which are seeking on the plane of the caster are originating from other, parallel dimensions.
The creature remains gone for a number of rounds determined by its level or Hit Dice: the method is to consult the monster summoning spell which corresponds to its power level. The duration listed for that spell is the duration for which they should be gone. There is also a base 5% chance that the creature will never return to that location. If the creature is more powerful than the creatures that can be summoned under the 9th-level monster summoning VII, the summoning hook fails.
This spell can also be used as a bizarre way to go adventuring. If the wizard casts the summoning hook on himself, he has the listed chance to be yanked into a strange dimension for a period of time equal to one day per level of the wizard. The reason that the duration functions differently for the caster is that he is voluntarily being summoned. Also, the caster is not summoned strictly by the relevant monster summoning spell, but can show up at the beckoning of any summoning-type spell, and his power level may be wildly greater or less than that desired by the otherdimensional wizard doing the summoning. The table below should be consulted for the nature of the summoning which calls the caster if he is picked up by the hook:

	D100 Roll	Nature of Summoning
	01-05	Monster summoning I-III: this will astonish the other wizard and likely prove more than a match for intended opponents.
	06-15	Monster summoning IV-VII: possibly weaker than intended and may cause the wizard to be in a bad situation...
	16-25	The wizard shows up in response to a "demon summoning" type of spell and is suspected to be a disguised demon.
	26-40	The wizard steps through a newly-opened gate.
	41-55	Monster summoning appropriate for the wizard's level, if at all possible.
	56-65	Summoned by a psionicist's psychoportation power.
	66-75	Appears in the lab of an experimenting otherdimensional wizard.
	76-85	Steps from the surge of an otherdimensional wild mage.
	86-99	Falls through a dimensional rift - who knows where?
	00	Intentionally summoned ("But who would summon me?").

The material component is a golden grappling hook, no more than 3 inches long, affixed to a bit of phase spider web.

